Texturing and lighting tools are equally comprehensive, as are the Uving options. Press and hold the space bar and you are presented with this very comprehensive set of menus, meaning it is quite easy to work with toolbars and shelves hidden, if you want to maximise your viewport. It's a huge beast that really can just about do it all.Ī quick tap of the space bar swaps viewport modes, while holding it displays all the menu options you could wish for, letting you work in a minimal environment for maximum space. Once used the the whole toolset, existing and new, there is no mistaking that there is not much that Maya isn't capable of. On the flip side the GUI is very configurable, so a little time spent will serve up exactly the interface you'd like. There is often irrelevant information on screen at any given time and it would be nice to see 'workspaces' ship by default, aimed at different users (much like photoshop has). We don't like the fact the Maya is a behemoth of an application. It's great to see the new node editor which, along with the other GUI improvements (like viewport 2.0) will help make working with Maya that bit easier. Alembic will find itself in use a lot of the coming months and years but needs to settle into the user base workflow before it really makes waves. We like bullet dynamics for it's ease of use and fantastic results. While none of the above stand out as showstopping new features they certainly will have an impact on users.
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